It's probably too late for most of the other games listed above now, but this also opens the door for PS4 or PS5-specific updates in titles too take assumedly take advantage of the greater horsepower - though it also opens the can of worms of titles feeling different on the same ecosystem. Guilty gear strive input delay pro#Though their work still isn't done with the base PS4 and PS5 versions of Strive not yet being to the point to please the hardcore playerbase, the reduction to the PS4 Pro certainly gives more hope that the developers can work their magic on the other systems too as well as their future releases. It's encouraging to see that the tech wizards at ArcSys were actually able to pull this off and in such a short amount of time too. Guilty gear strive input delay update#The update puts Strive on the same footing as newer fighting games that continue to use 2D sprites like the BlazBlue and Under Night In-Birth series, which many probably thought wouldn't be possible before in the Unreal Engine. Street Fighter 5, Tekken 7, Dragon Ball FighterZ, Samurai Shodown, Mortal Kombat 11, Mortal Kombat X and most others sit with an average of 4–4.5 frames of delay on PS4, and a lot of them had to receive one or more updates to even reach that point - since we probably all remember SF5's infamous 8 frames back in 2016. What is also very impressive about the update now is the apparent fact that Strive (on PS4 Pro) now has the lowest input lag on more modern consoles that use 3D graphics or Unreal Engine 3/4. Unfortunately for base PS4 owners, however, that system wasn't included in those that received the lag reduction though ArcSys says they hope to address that console too in a future update. Trials = 16 /jidyV5lknx- Nigel Woodall September 1, 2021 Noodalls' tests after the update reportedly show the native PS5 version is now down to an average of 4.5 frames or 74.97ms. 6 of a frame depending on your hardware configuration.Īs for the PS5 version of ArcSys' latest fighting game, the next-gen release also saw a significant improvement from it's not great average of 5.8 frames before though it still likely won't result in more competitively focused players using it. Guilty gear strive input delay Pc#This now puts it much closer to the PC release of Guilty Gear, but the computer still remains the king on that front considering the lag can be as low as. Those numbers also reportedly apply to players using the PS4 version of the game on PS5 as well, which means next-gen owners can access this nice reduction too unless they only own a physical PS5 copy of Strive. Trials = 101 /j6i7YBE1Zm- Nigel Woodall August 28, 2021 Input lag enthusiast Nigel 'Noodalls' Woodall found in his latest experiments that the PS4 Pro version of Strive is now at an average of around 2.39 frames or 39.84ms of latency. Continued abuse of our services will cause your IP address to be blocked indefinitely.The most noticeable difference comes to the the PS4 Pro for the latest Guilty Gear title, which reportedly had around 4 frames or 65.65ms of delay prior to the new patch. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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