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What resolution and frame rate does the game run on the PS5? Do you plan to have multiple graphical settings? And with the type of graphics we are pursuing I don’t believe the Switch would be able to handle it. The simplest being we are comfortable with the PlayStation system, our relationship with Sony has been amazing and feel that our game will run it’s very best on the PlayStation platform.ĭo you have any plans to launch on the Switch? Why have you decided to launch as a PlayStation exclusive? However, at this time our focus is with PlayStation. #Quantum error game seriesWill the game also eventually be releasing for Xbox Series X? "We are definitely planning to take advantage of the new features of the DualSense, specifically the haptic feedback and triggers." #Quantum error game Ps4You’ve said that you’re developing Quantum Error as a next-gen first title, but seeing as it will also be launching on the PS4, how have you struck a balance between making sure the game runs on current-gen hardware, but also properly leverages the much more powerful PS5?Īt the moment our focus is primarily on the PS5, so at first everything is going to be calibrated for that platform and we won’t do most of the optimizing for the PS4 until we are close to being finished. It’s too early to know exactly, but we are shooting for something roughly 15-20 hours long. Roughly how long will an average playthrough of Quantum Error be? We plan to have puzzles throughout where you may need to use a halligan bar to break open certain things or areas, rooms that if not vented will explode if the door is opened, moments where you have to manage oxygen levels… etc. Gameplay will be very similar to a game like DOOM 3 or Dead Space (but in first-person), it will be a slower paced FPS trickled with a variety of mechanics that revolve around the main character’s skills as a firefighter. What can you tell us about how the core gameplay is structured, broadly speaking? The game’s entire atmosphere will be the embodiment of eerie. No jump scares or anything cheap like that. With QE we are going for shooting mechanics first as that is the primary gameplay involved, however when it comes to building the horror aspect of the game it will be done in a way that promotes atmosphere over anything scripted. #Quantum error game how toHorror games have often run into issues with how to balance action and horror- what’s the approach you’re taking with Quantum Error? It’s going to be up to the player to find out as much or as little details about where the narrative goes but at the same time we are giving people a personal and engaging journey with our character that they can have a blast with. The main focus will be on Jacob Thomas’ role is in the type of situation we’ve come up with. The overarching story is not black and white. We are trying to pull in those larger than life ideas that Lovecraft and Clark Ashton Smith wrote about and telling an equally chilling story. We’re creating our own type of cosmic horror. #Quantum error game fullHow does Quantum Error take full advantage of such a rich narrative premise? ![]() "With Quantum Error we are going for shooting mechanics first as that is the primary gameplay involved, however when it comes to building the horror aspect of the game it will be done in a way that promotes atmosphere over anything scripted."Īny time a game chooses to go the cosmic horror route, the potential for fascinating storytelling can be very exciting. We recently sent across some of our most burning questions to its developers to learn more about the game- you can read our conversation with TeamKill’s Dakoda Jones and Micah Jones below. Described by the developers as a cosmic horror FPS, Quantum Error looks legitimately interesting, and with its sci-fi horror aesthetic, it has the potential to be something special. ![]() But it does, of course, merit that attention for more reasons that that. As one of the first developers to officially announce their game for the PS5, TeamKill Media and Quantum Error have both grabbed a lot of headlines in the last couple of weeks. ![]()
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